Project Legends

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PhantomKirin
Virus111
Nightgazer13
Rockman Striker
DJ-P0N3
Edich
smalltrouble
Quickdraw
MaestroMaharg
HBV-05-E Raiden
General Specific
15 posters

    Reaverbot Design and Concept(s) Discussion

    MaestroMaharg
    MaestroMaharg
    DASH Designer
    DASH Designer


    Male Posts : 465
    Join date : 2011-07-19
    Location : Canada

    Reaverbot Design and Concept(s) Discussion - Page 3 Empty Re: Reaverbot Design and Concept(s) Discussion

    Post by MaestroMaharg Fri Sep 16, 2011 6:14 pm

    Posted a new Reaverbot over at the Developers Section, but forgot to post it here in case anyone wants to see it...
    Ben-Hur Pilotti
    Ben-Hur Pilotti
    Official Designer
    Official Designer


    Male Posts : 84
    Join date : 2011-07-20
    Age : 34
    Location : Brazil

    Reaverbot Design and Concept(s) Discussion - Page 3 Empty Re: Reaverbot Design and Concept(s) Discussion

    Post by Ben-Hur Pilotti Fri Sep 23, 2011 2:01 pm

    Ah... Maestro... I love your style... It is just <3

    And when I saw Rockman Striker's one, I really thought it would be a waste to leave such a cool reaverbot only in black and white, so I painted it, besides, DJ's are absolutely awesome too.

    You guys are doing very well! I mean it!


    Striker, here is your draw painted, hope you like it:

    Reaverbot Design and Concept(s) Discussion - Page 3 Imagem10

    MaestroMaharg
    MaestroMaharg
    DASH Designer
    DASH Designer


    Male Posts : 465
    Join date : 2011-07-19
    Location : Canada

    Reaverbot Design and Concept(s) Discussion - Page 3 Empty Re: Reaverbot Design and Concept(s) Discussion

    Post by MaestroMaharg Fri Sep 23, 2011 5:28 pm

    Ben-Hur Pilotti wrote:Ah... Maestro... I love your style... It is just <3
    Thanks, Ben! It's always great to get a comment like that.
    And the painting you did is pretty cool, too, nice job Excited !
    Rockman Striker
    Rockman Striker
    Official Artist
    Official Artist


    Male Posts : 211
    Join date : 2011-07-22
    Age : 31
    Location : Mexico

    Reaverbot Design and Concept(s) Discussion - Page 3 Empty Re: Reaverbot Design and Concept(s) Discussion

    Post by Rockman Striker Fri Sep 23, 2011 9:28 pm

    I really like your color schemes Ben! and I'm glad you like my design too! Ecstatic that reaverbot was for the devroom event, I collaborated with my partners over the Legends Station, the final result was completely different from my original design, but it was still very cool!
    LordGarza
    LordGarza
    Official Writer
    Official Writer


    Male Posts : 425
    Join date : 2011-07-23
    Age : 29
    Location : Mexico

    Reaverbot Design and Concept(s) Discussion - Page 3 Empty Re: Reaverbot Design and Concept(s) Discussion

    Post by LordGarza Sat Sep 24, 2011 1:28 am

    I loved those painted reaverbots, Ben! The yellow one was like Oh My Gawd!!

    @Maestro: Your designs are pretty awesome, I say. I'm sure all of them could of been made for any Legends Game, EVAR!
    Krotar
    Krotar
    Official Multitasking Developer
    Official Multitasking Developer


    Male Posts : 8
    Join date : 2012-02-03

    Reaverbot Design and Concept(s) Discussion - Page 3 Empty Re: Reaverbot Design and Concept(s) Discussion

    Post by Krotar Mon Feb 06, 2012 5:47 pm

    I don't have any personal suggestions at the moment, but I started a DevRoom thread about this post-cancellation as a way to drum up activity. Got a good number of entries. Maybe there's some we could use?
    http://www.capcom-unity.com/devroom/go/thread/view/114725/28098221/Fan_Event_3:_Reaverbots,_Bonne_Mechs,_and_Bird_Bots,_Oh_My!?sdb=1
    General Specific
    General Specific
    Lead Designer
    Lead Designer


    Male Posts : 1059
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    Age : 28
    Location : McKinney, TX

    Reaverbot Design and Concept(s) Discussion - Page 3 Empty Re: Reaverbot Design and Concept(s) Discussion

    Post by General Specific Mon Feb 06, 2012 6:13 pm

    —I thought you were Nathan from the CU Devroom! Very pleased to know this, actually, as you showed a lot of initiative when everybody else had gone to the picket shop (and in vain, IMO). Starting up those threads was a hobby of mine back when the game was still in-development—I'd suggest searching for any thread made by General Specific.

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