Project Legends

Would you like to react to this message? Create an account in a few clicks or log in to continue.

+6
Adrian2040
ONLYUSEmeFEET
Maddey_Linqs
General Specific
Quickdraw
TypingWithMyDix
10 posters

    HUD design

    TypingWithMyDix
    TypingWithMyDix
    Official Artist
    Official Artist


    Posts : 7
    Join date : 2011-07-19

    design - HUD design Empty HUD design

    Post by TypingWithMyDix Mon Jul 25, 2011 4:59 am

    What do you guys think of this for the basic design of the health bar?

    design - HUD design YrFu0

    If you guys are okay with the design I'll work on making it look nicer.

    I figured there was no use prettying it up if you guys wanted to stick with the standard legends HUD style >_>
    avatar
    Quickdraw
    Official Multitasking Developer
    Official Multitasking Developer


    Posts : 17
    Join date : 2011-07-20

    design - HUD design Empty Re: HUD design

    Post by Quickdraw Mon Jul 25, 2011 5:08 am

    I think the original one looks nicer.
    This is a bit too much to bear.
    General Specific
    General Specific
    Lead Designer
    Lead Designer


    Male Posts : 1059
    Join date : 2011-07-19
    Age : 28
    Location : McKinney, TX

    design - HUD design Empty Re: HUD design

    Post by General Specific Mon Jul 25, 2011 10:02 am

    It's quite big and eye-catching, a bit too much for me. I suggest taking a look at the MML1 HUD sprite-work and going from there.
    Maddey_Linqs
    Maddey_Linqs
    Official Conceptual Developer
    Official Conceptual Developer


    Posts : 32
    Join date : 2011-07-19

    design - HUD design Empty Re: HUD design

    Post by Maddey_Linqs Mon Jul 25, 2011 8:09 pm

    Speaking of HUD's how bout the "shield" system? Are we going to implement what Capcom took off the 2nd game or just go with how it went with the 2nd?

    Also, I suggest we change the weapon HUD this time. Legends 2 was..meh though the claw/pick-up HUD was nifty.
    General Specific
    General Specific
    Lead Designer
    Lead Designer


    Male Posts : 1059
    Join date : 2011-07-19
    Age : 28
    Location : McKinney, TX

    design - HUD design Empty Re: HUD design

    Post by General Specific Mon Jul 25, 2011 8:12 pm

    Minor adjustments aside, I don't see the need to make a drastic change—the things that need drastic improvements are more related to greater things, not to lesser ones.
    ONLYUSEmeFEET
    ONLYUSEmeFEET
    V.I.P. Developer
    V.I.P. Developer


    Male Posts : 32
    Join date : 2011-07-21
    Age : 31

    design - HUD design Empty Re: HUD design

    Post by ONLYUSEmeFEET Tue Jul 26, 2011 12:29 pm

    I quite like this design. As long as you make it look nicer and more mechanical, I think it'd be awesome.
    Adrian2040
    Adrian2040
    Admin and Lead Director
    Admin and Lead Director


    Male Posts : 648
    Join date : 2011-07-19
    Age : 31
    Location : Lima, Peru

    design - HUD design Empty Re: HUD design

    Post by Adrian2040 Tue Jul 26, 2011 1:11 pm

    That circle in your design is making me curious. Could we use something like that for some sort of item, like a Sub Tank or Shield. (Though I was hoping to get rid of the Shield like in MML2.)
    General Specific
    General Specific
    Lead Designer
    Lead Designer


    Male Posts : 1059
    Join date : 2011-07-19
    Age : 28
    Location : McKinney, TX

    design - HUD design Empty Re: HUD design

    Post by General Specific Tue Jul 26, 2011 1:17 pm

    We have the Sub Tank—it's called the Energy Canteen, which you can access from the items menu. And, tbh, the shield system wasn't bad at all—it let you take a few minor hits without beginning to take measurable damage to yourself, which made things a bit more convenient. That circle is usually used to tell you when a Reaverbot has spotted you.
    Rockman Striker
    Rockman Striker
    Official Artist
    Official Artist


    Male Posts : 211
    Join date : 2011-07-22
    Age : 31
    Location : Mexico

    design - HUD design Empty Re: HUD design

    Post by Rockman Striker Tue Jul 26, 2011 2:05 pm

    I personally disliked how the health bar looked on the prototype version, it was so simple, and that little circle which worked as radar was almost indistinguishable.
    TypingWithMyDix design is pretty good for starters, as ONLYUSEmeFEET commented, a more mechanical look (silver colored, adding rivets and such) would make a big difference.
    That circle is usually used to tell you when a Reaverbot has spotted you.
    In MML2 it tells you when a Reaverbot is nearby but out of your visual range, regardless if they spotted you or not.
    General Specific
    General Specific
    Lead Designer
    Lead Designer


    Male Posts : 1059
    Join date : 2011-07-19
    Age : 28
    Location : McKinney, TX

    design - HUD design Empty Re: HUD design

    Post by General Specific Tue Jul 26, 2011 2:08 pm

    We could always do the same, but with something based more off of the Legends 1/2 bar: more circular and less sleek in a linear way.
    TypingWithMyDix
    TypingWithMyDix
    Official Artist
    Official Artist


    Posts : 7
    Join date : 2011-07-19

    design - HUD design Empty Re: HUD design

    Post by TypingWithMyDix Tue Jul 26, 2011 7:07 pm

    I went with the sleeker more linear design because it'll be easier to produce similar and consistent buttons and HUD elements.

    As for giving it a more mechanical look, I was planning to add rivets and panels and such later on, the color really wasn't a big deal either, I'm fine with making it silver/grey.
    avatar
    PhantomKirin
    Official Designer
    Official Designer


    Male Posts : 44
    Join date : 2011-07-20
    Age : 40
    Location : New Tropeia, at least for now...

    design - HUD design Empty Re: HUD design

    Post by PhantomKirin Tue Jul 26, 2011 11:50 pm

    ...not to be blunt, but doesn't that HUD looks kinda like the HUD that was used in the vids that were demonstrating the MML3 Prototype? Just putting it out there...
    General Specific
    General Specific
    Lead Designer
    Lead Designer


    Male Posts : 1059
    Join date : 2011-07-19
    Age : 28
    Location : McKinney, TX

    design - HUD design Empty Re: HUD design

    Post by General Specific Tue Jul 26, 2011 11:51 pm

    It's currently about as simplistic as the one shown in the Prototype, lol. I'm a series veteran and, naturally, I don't see anything wrong with the Legends 1/2 bar and neither do I feel the need to replace this HUD element.
    MaestroMaharg
    MaestroMaharg
    DASH Designer
    DASH Designer


    Male Posts : 465
    Join date : 2011-07-19
    Location : Canada

    design - HUD design Empty Re: HUD design

    Post by MaestroMaharg Sun Aug 21, 2011 8:11 pm

    I think we should just go with the one that we saw on in the Prototype version videos.
    It looks similar to the old ones (In MML1 and MML2) but still manages to look slightly different.
    Enderiv
    Enderiv
    Visitor
    Visitor


    Male Posts : 8
    Join date : 2011-12-29
    Age : 31

    design - HUD design Empty Re: HUD design

    Post by Enderiv Fri Dec 30, 2011 3:28 am

    keep it classic. Maybe add an indicator for the shield.
    Adrian2040
    Adrian2040
    Admin and Lead Director
    Admin and Lead Director


    Male Posts : 648
    Join date : 2011-07-19
    Age : 31
    Location : Lima, Peru

    design - HUD design Empty Re: HUD design

    Post by Adrian2040 Fri Dec 30, 2011 11:03 am

    Enderiv wrote:keep it classic. Maybe add an indicator for the shield.

    I'd rather take the MegaMan Legends 2 route and avoid the shield altogether.
    Enderiv
    Enderiv
    Visitor
    Visitor


    Male Posts : 8
    Join date : 2011-12-29
    Age : 31

    design - HUD design Empty Re: HUD design

    Post by Enderiv Fri Dec 30, 2011 6:38 pm

    forgot there wasn't one on mml 2. no shield sounds best about now.

    Sponsored content


    design - HUD design Empty Re: HUD design

    Post by Sponsored content


      Current date/time is Fri Apr 19, 2024 12:04 pm