+4
prince_david
General Specific
LordGarza
PhantomKirin
8 posters
What programming language should we use?
PhantomKirin- Official Designer
- Posts : 44
Join date : 2011-07-20
Age : 40
Location : New Tropeia, at least for now...
I figure that this would be a valid question, all things considered, and personally speaking, I would recommend Python, due to its ease of use and the fact that it's the language that Blender, a free 3D modeling and animation software program, is based on. Any thoughts?
LordGarza- Official Writer
- Posts : 425
Join date : 2011-07-23
Age : 30
Location : Mexico
Sorry, but Unity3d has already been selected for developing things, and I'm not sure, but I think we'll use C#
General Specific- Lead Designer
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Join date : 2011-07-19
Age : 29
Location : McKinney, TX
We've been thinking of both C++ and C# to use with Unity.
PhantomKirin- Official Designer
- Posts : 44
Join date : 2011-07-20
Age : 40
Location : New Tropeia, at least for now...
Oh, I see...
May I ask what Unity3d is, precisely, and where can I obtain it?
Edit: Also, how much does it cost, because I tend to shy away from programs that are too pricey...
May I ask what Unity3d is, precisely, and where can I obtain it?
Edit: Also, how much does it cost, because I tend to shy away from programs that are too pricey...
General Specific- Lead Designer
- Posts : 1059
Join date : 2011-07-19
Age : 29
Location : McKinney, TX
The basic package is free, but the Pro package is at $1500—of course, that's the real deal. Unity3D is a general development tool for games, and I'll need to get it myself to start designing stuff.
PhantomKirin- Official Designer
- Posts : 44
Join date : 2011-07-20
Age : 40
Location : New Tropeia, at least for now...
Gahhhh!!! $1500?!? Damnit!
...this is why I would rather use Blender and Python, because the full system is free, no questions asked. Granted, I did note that Unity does have some things that Blender...
...oh wait, it says that it has a program that can translate a .blend file into something that Unity can actually read. Fancy that...
...this is why I would rather use Blender and Python, because the full system is free, no questions asked. Granted, I did note that Unity does have some things that Blender...
...oh wait, it says that it has a program that can translate a .blend file into something that Unity can actually read. Fancy that...
Last edited by PhantomKirin on Wed Jul 27, 2011 2:41 am; edited 1 time in total
General Specific- Lead Designer
- Posts : 1059
Join date : 2011-07-19
Age : 29
Location : McKinney, TX
I just booted up my Unity client—just got it registered—and, man, it can do all the things we'll need, provided we can get programming with C# on a roll, and get assets made as well.
LordGarza- Official Writer
- Posts : 425
Join date : 2011-07-23
Age : 30
Location : Mexico
So it means that people can use their favourite programs with the condition that it can merge into unity3D, right?
General Specific- Lead Designer
- Posts : 1059
Join date : 2011-07-19
Age : 29
Location : McKinney, TX
Blender seems to be quite popular, and understandably so. We also have programmers that can use C#, which is a good start as well.
LordGarza- Official Writer
- Posts : 425
Join date : 2011-07-23
Age : 30
Location : Mexico
I'll try to learn some of this at school, so I can actually help a little in this section. Right now I'm as lost as Trigger in the space...
PhantomKirin- Official Designer
- Posts : 44
Join date : 2011-07-20
Age : 40
Location : New Tropeia, at least for now...
Apparently, it can import from almost any 3d modeling and animation program...
Here, I'll point you to the web site, so you can see for yourself...
...sorry, guys. The board somehow smacked me on the head for trying... Twice...
Edit: Hey, GS. Is posting a link considered TOS violation or something, since the board is autoblocking them?
2nd Edit: Oh, I see. Thanks for the help.
Here, I'll point you to the web site, so you can see for yourself...
...sorry, guys. The board somehow smacked me on the head for trying... Twice...
Edit: Hey, GS. Is posting a link considered TOS violation or something, since the board is autoblocking them?
2nd Edit: Oh, I see. Thanks for the help.
Last edited by PhantomKirin on Wed Jul 27, 2011 2:51 am; edited 1 time in total
LordGarza- Official Writer
- Posts : 425
Join date : 2011-07-23
Age : 30
Location : Mexico
Yeah, I know it, you must type the URL by yourself :/
BTW, you should enlist yourself for duty my friend (entering the recruitment topic and saying what will you do) ;D
BTW, you should enlist yourself for duty my friend (entering the recruitment topic and saying what will you do) ;D
PhantomKirin- Official Designer
- Posts : 44
Join date : 2011-07-20
Age : 40
Location : New Tropeia, at least for now...
...It stopped me again...
I better get on it on another day...
I better get on it on another day...
LordGarza- Official Writer
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Join date : 2011-07-23
Age : 30
Location : Mexico
just put the link, but DON'T touch the LINK button, It may work like that....
prince_david- Official Programmer
- Posts : 59
Join date : 2011-07-24
Age : 41
Location : New York
I am looking forward to trying out this Unity engine.
unity3d.com/support/documentation/Manual/VisualStudioIntegration.html here is some documentation on getting Unity 3D to integrate with Visual Studio, which I love using. You all can get Visual Studio Express for free, it's a great tool if you haven't used it before.
Would there be any advantage to using C++ over C#? I know usually you have a lower level of control with C++, but I am much more comfortable working within C# right now as it's been years since I used C++.
unity3d.com/support/documentation/Manual/VisualStudioIntegration.html here is some documentation on getting Unity 3D to integrate with Visual Studio, which I love using. You all can get Visual Studio Express for free, it's a great tool if you haven't used it before.
Would there be any advantage to using C++ over C#? I know usually you have a lower level of control with C++, but I am much more comfortable working within C# right now as it's been years since I used C++.
OniLink++- Official Programmer
- Posts : 76
Join date : 2011-07-20
Age : 28
Location : Oregon
I don't think you can use C++ with Unity3D.prince_david wrote:I am looking forward to trying out this Unity engine.
unity3d.com/support/documentation/Manual/VisualStudioIntegration.html here is some documentation on getting Unity 3D to integrate with Visual Studio, which I love using. You all can get Visual Studio Express for free, it's a great tool if you haven't used it before.
Would there be any advantage to using C++ over C#? I know usually you have a lower level of control with C++, but I am much more comfortable working within C# right now as it's been years since I used C++.
General Specific- Lead Designer
- Posts : 1059
Join date : 2011-07-19
Age : 29
Location : McKinney, TX
You can use C# and Boo, and that's all I remember.
OniLink++- Official Programmer
- Posts : 76
Join date : 2011-07-20
Age : 28
Location : Oregon
You can also use Javascript.General Specific wrote:You can use C# and Boo, and that's all I remember.
General Specific- Lead Designer
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Join date : 2011-07-19
Age : 29
Location : McKinney, TX
That too, lol. C# will be more powerful for what we need to do, though.
prince_david- Official Programmer
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Join date : 2011-07-24
Age : 41
Location : New York
Javascript is a little too loose from my experiences. C# should be easy enough for anyone to learn here that hasn't used it before.
PhantomKirin- Official Designer
- Posts : 44
Join date : 2011-07-20
Age : 40
Location : New Tropeia, at least for now...
...even a complete neophyte such as I?
By the by, I got the free version of Unity and played the demo that came with it... I'm going to need to be trying my hand on this for a good long bit before I can contribute with it...
By the by, I got the free version of Unity and played the demo that came with it... I'm going to need to be trying my hand on this for a good long bit before I can contribute with it...
prince_david- Official Programmer
- Posts : 59
Join date : 2011-07-24
Age : 41
Location : New York
You'll pick it up Kirin. There are a lot of great tutorials online. Code samples, plus you have a lot of built in functions & classes to make life easy.
omegaprime02- Official Conceptual Developer
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Join date : 2011-08-06
Age : 32
Location : West Colorado... or East Kansas
prince_david wrote:Javascript is a little too loose from my experiences. C# should be easy enough for anyone to learn here that hasn't used it before.
Quick question, how closely does it resemble C++ and TorqueScript? Those are the two languages I have used extensively.
prince_david- Official Programmer
- Posts : 59
Join date : 2011-07-24
Age : 41
Location : New York
Its like C++ but you don't need to directly manage the memory allocation yourself. Everything that is passed around, is passed around as a pointer except for the primitives like ints and such (although you can pass those by reference if you like)
Leonel- Official Multitasking Developer
- Posts : 68
Join date : 2011-11-09
Age : 31
I've had unity installed for a while, time to get my hands dirty and learn more about it.
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