Reaverbots are the primary opponents the player will face in a Legends game, being encountered primarily in ruins and sometimes in other venues (—I.E. the Sub Cities in Legends 1). They are of many different sizes, shapes, routines, armaments, blah blah blah. And they are very important for ruin design and providing challenge and pacing to a mission and/or a ruin, in general. It is vital that we get these guys right—it's absolutely encouraged that we up the ante on Reaverbot design and do what the developers have failed to do before us: expand on how the player fights Reaverbots. This is an open discussion—I'll set a topic for us, though.
—Which Reaverbots from the last three Legends games should we consider bringing back for our project?
Last edited by General Specific on Thu Jul 21, 2011 8:42 pm; edited 1 time in total