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    Adrian2040
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    Post by Adrian2040 Sat Aug 13, 2011 3:02 pm

    I've been kind of busy the last few days. I'll start the procedures now.
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    Post by Adrian2040 Sat Aug 13, 2011 3:04 pm

    Avegodros wrote:I would like to apply for an artist position in the design department.
    I also dabble in Visual Studio 2010, Photoshop CS5, Flash CS5 and some other software.
    I'm learning how to use Blender 3d and hope to be able to model well sometime next year.
    But for now just art for now.

    I'll give you the rank of Visual Artist, but that doesn't mean you can't help in the Design Department. You are free to help in any section. The ranks are mostly for everyone to see your speciality.
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    Post by General Specific Sat Aug 13, 2011 3:05 pm

    What Adrian said, yes.

    I still want dedicated designers in my department, though, as everyone is eventually going to have a specialty, so long as they have the time to dedicate themselves to one.
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    Post by Adrian2040 Sat Aug 13, 2011 3:08 pm

    PhantomKirin wrote:Hey General, I got a quick question, just for the record.

    What would a "Designer" technically cover, in terms of the project? Because I was thinking of trying to make a few rough modelings of a few places(parts of the city, some random ruin designs, etc.) to start with, and I want to know if that counts towards being a "Conceptual Designer"...

    So, are you willing to apply for a development position?
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    Post by General Specific Sat Aug 13, 2011 3:09 pm

    Yeah: he wants to be a designer. I've been talking with him about that.
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    Post by LordGarza Sun Aug 28, 2011 9:01 pm

    Would be cool if there was more activity in here...
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    Post by ChromaColors Sun Aug 28, 2011 9:53 pm

    LordGarza wrote:Would be cool if there was more activity in here...

    Your Servbot looks familiar... What's your name in The Capcom forums?
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    Post by MaestroMaharg Sun Aug 28, 2011 9:57 pm

    ChromaColors wrote:
    LordGarza wrote:Would be cool if there was more activity in here...

    Your Servbot looks familiar... What's your name in The Capcom forums?
    Shocked Wait a second...
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    Post by ChromaColors Sun Aug 28, 2011 10:08 pm

    MaestroMaharg wrote:
    ChromaColors wrote:
    LordGarza wrote:Would be cool if there was more activity in here...

    Your Servbot looks familiar... What's your name in The Capcom forums?
    Shocked Wait a second...

    I feel like I've seen him before on the Capcom forums. Macjsus, perhaps?
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    Post by LordGarza Mon Aug 29, 2011 12:49 am

    Nahh just loved the servbot, sorry Smile
    But good to know you like this SB Razz
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    Post by ChromaColors Mon Aug 29, 2011 3:41 pm

    LordGarza wrote:Nahh just loved the servbot, sorry Smile
    But good to know you like this SB Razz

    D: Oh well. Thanks!
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    Post by LordGarza Tue Aug 30, 2011 12:36 am

    hahah sorry if that was dissapointing Sad BTW the servbot number is actually MY servot numbah Razz
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    Post by NotUnknown Sat Sep 03, 2011 6:32 pm

    I'm gonna go ahead toss my hat in the ring.

    My specialties are on the visual end, evironement modeling, props, textures, etc.
    I'll also be able to assist with general game design and writing.

    Seems I can't post clickable links, having just signed up, but I have a couple shots of a side project I worked on a while back, just a texture set for some ruins. I don't like using workarounds, but I don't particularly feel like being all talk, so if you're interested just remove the space between the slashes. >_>

    http:/ /img546.imageshack.us/img546/6421/ruins1.png
    http:/ /img199.imageshack.us/img199/913/ruins2.png

    They aren't very good examples of what I can do, but its the only relevant work I have access to at the moment.
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    Post by PixelSprite Sat Sep 03, 2011 6:42 pm

    It'd definitely be helpful to have an experienced environment modeller around. Honestly, my experience with environments is none; I'm far more drawn to character work.

    That said, I for one would very much like to see what you're capable of!
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    Post by General Specific Sat Sep 03, 2011 9:31 pm

    Welcome to our effort, NU. I've been wanting a ruin modeler for a while—if you wish to tell me what modeling equipment you use, I'd be delighted!
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    Post by NotUnknown Sat Sep 03, 2011 9:35 pm

    I have access to both Maya and 3ds max. and though I used maya for longer, I've been working in max for about the past year. I'd prefer to use max, but learning new software doesnt take long when you've already learned a few.
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    Post by General Specific Sat Sep 03, 2011 9:38 pm

    If you wish to share anything regarding ruin concepts with the team, feel free to post a topic about what you've been working on in the Peer Review sub-forum of our Design forum's Ruin Design section. I'd like to view your thoughts in such a thread.
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    Post by KokO Mon Oct 10, 2011 12:36 am

    Servbot #2159 A.K.A KokO reporting for duty!

    I would like to help in the fields of:
    1)Designer
    2)Writing (but more of a support)
    3)Visuals (I don't really consider myself that great of a drawer but I'll help as much as I can!)

    I believe in my conceptualizing powers that I can help think up of things that could be very useful or even improve on the ideas of others!

    Just to clarify, designer equals things that could be implemented in the game right while visuals are... well visuals purely XD

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    Post by MaestroMaharg Mon Oct 10, 2011 1:25 am

    Sounds like you're maybe aiming for a 'Conceptual Developer' position. Or has than position been canned entirely?
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    Post by KokO Mon Oct 10, 2011 1:54 am

    MaestroMaharg wrote:Sounds like you're maybe aiming for a 'Conceptual Developer' position. Or has than position been canned entirely?

    Well, I didn't see that position in the list when I checked the positions stated at the first post. But I don't mind the idea of being in a conceptualization team.
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    Post by LordGarza Mon Oct 10, 2011 3:07 am

    I believe the "conceptual developer" position was indeed canned. However, I would highly suggest you that you choose that position whis is your best field. (I believe that in what you posted, your best attribute is designing).
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    Post by foiden Mon Oct 10, 2011 5:29 am

    Many thanks LordGarza for keeping activity alive as possible. I'm eyeing the design concepts forum a bit to get an idea of what people are going for. (In the mean time, I've been also doing work on Web broadcasting Comedy TV episodes as well as my live-entertainment venues) I have a few concepts I'll throw around to see if it breaks in with the design team. It isn't much, but I'd figure maybe some music will throw some ideas around.
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    Post by KokO Mon Oct 10, 2011 7:36 am

    I could go with designer

    Just to be clear, designer works in things that are implemented in the game such as mechanics, opponents etc right? And when I hear design, I think it also has to do with a little visuals. Just want to be clear before it's final Excited
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    Post by PixelSprite Mon Oct 10, 2011 8:56 am

    Yeah, designer mainly means mechanics.
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    Post by KokO Mon Oct 10, 2011 11:12 am

    Yah I feel as though I could help most in that field (designer) Excited but that doesn't stop me from giving my input on other things like writing right? Tongue

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