PixelSprite wrote:I hate to make this comment, but that F-Zero inspired model looks like you took a basic UV sphere and modified it.
That's basically what that is. I'm using that as a base while I make other parts around it, so it keeps the same general shape.
PixelSprite wrote:I would like to see a more advanced model, preferably made almost from scratch, before I'd say you were "good on the modelling part." Your Maya models look a bit better, though.
When you say 'almost made from scratch', do you mean no basing it off of anything else, or using more then one mesh?
PixelSprite wrote:If I say 'topology' or 'extrude', would you know what I meant?
Nope. xD I'm still new to Blender, and I never really explored Maya that much. Though I think I've seen the 'Extrude' thing around, but never checked to see what it does.
PixelSprite wrote:Again, I didn't want to make this comment, but it's a concern I had.
Fully understandable. You want the best (Or close enough). If I fail to meet the requirements, I'll simply get better and come right on back. >
General Specific wrote:Not that I know enough modeling terminology to corroborate his claims on how it was modeled, but it didn't look very F-Zero-inspired to begin with, resembling some sleek starship hull more than an angular, aerodynamic hockey puck with a cockpit.
F-Zero-inspired meaning a floating futuristic ship used for racing. :p
F-Zero ships tend to be flatter, and their details more spread out then hunched together.
If you ever want an example of something, just ask. I might ask about specifics before starting anything, though. don't wanna waste anyone's time. :3