Apparently, I'm the one making the big discussion topics in this forum—thank me later.
It's about how time we get some discussion going regarding what special weapons would be in a Legends III game. Special weapons are an important part of the Legends experience, providing customization and replayability for the average Legends player, and adding variety to how you want to play as the gung-ho teenage Digouter you are! In the past, there's been a good variety of projectile-based special weaponry, as well as some more physical special weapons to add some much-needed variety. For this game, we need to strike a good balance and provide special weapons that offer plenty of use for the player, without breaking the game for players (unless, of course, they want to use the Shining Laser!).
So let's get shellin'!Here's some idea material!
It's about how time we get some discussion going regarding what special weapons would be in a Legends III game. Special weapons are an important part of the Legends experience, providing customization and replayability for the average Legends player, and adding variety to how you want to play as the gung-ho teenage Digouter you are! In the past, there's been a good variety of projectile-based special weaponry, as well as some more physical special weapons to add some much-needed variety. For this game, we need to strike a good balance and provide special weapons that offer plenty of use for the player, without breaking the game for players (unless, of course, they want to use the Shining Laser!).
So let's get shellin'!Here's some idea material!
Last edited by General Specific on Sat Jul 23, 2011 11:17 pm; edited 2 times in total (Reason for editing : Adding in idea thread from Devroom!)